Microsoft Claims 2 Million Windows Phone 7 Shipments


A Microsoft executive said this week the company shipped more than 2 million copies of its revamped operating system, Windows Phone 7, in the most recent quarter. The careful admission at once triggered another spasm of misconstrued, misinterpreted, mistaken, and misanthropic speculation on the success or failure of Microsoft's smartphone platform.

The same executive, Greg Sullivan, a senior product manager at Microsoft, in a story reported by Bloomberg, cited results of Microsoft's internal surveys of customer satisfaction and brand awareness. "Customer satisfaction for the product is at 93% and brand awareness has jumped 22 points to 66% since it was released," the story reported.

The 2 million figure represents Microsoft's firmware shipments for the most recent quarter, not unit sales of handsets running that firmware. In the U.S., handsets went on sale Nov. 8. That distinction was reflected in the original Bloomberg headline: "Microsoft Shipped 2 Million Units of Windows Phone 7 Software Last Quarter."

Yet it was a distinction quickly lost in both mainstream publications running the Bloomberg story, and in a wave of Internet postings that often seemed to deliberately misunderstand it.

Businessweek's editors shortened the headline to "Microsoft Shipped 2 Million Windows Phone 7 Units" creating the impression that Microsoft itself had sold the handsets.

Redmond Pie's headline was misleading on two counts, conflating OS shipments with phone retail sales, and the time frame: "Microsoft Sold Over 2 Million Windows Phone 7 Handsets Since Launch." WinRumors: "Microsoft has now shipped 2 million Windows Phone 7 devices."

The new round of confusion mirrors that in December, when Microsoft carefully said that handset manufacturers had sold 1.5 million Windows Phone 7 handsets ... to mobile carriers. At the time, Business Insider's Dan Frommer opined that "Windows Phone 7 is toast."

Microsoft won't sell many Windows Phone handsets, he wrote "Why not? Because there simply aren't many reasons for anyone to buy a Windows Phone instead of an iPhone or an Android device."

Microsoft clearly is trying to avoid direct comparison, at least for now, with the stated retail sales figures for Google's Android and Apple's iOS devices. Bloomberg reported that Apple sold 16.2 million iPhones alone in its most recent quarter. (And the iOS platform has become the main driver of Apple's profitability, according to an analysis by Asymco's Horace Dediu. Since being introduced in the first iPhone in 2007, today "iOS powers about 70% of Apple's current gross profits," Dediu writes.)

In an e-mail, Bloomberg reporter Dina Bass confirmed that Sullivan declined to comment on how many of those OS shipments were in handsets actually being used by mobile subscribers. The story also notes he declined to forecast specific future sales.

"Sales are an important measure, but for a new platform we think customer satisfaction and active developer support are more important indicators of how sales will be over the long term," Sullivan was quoted as saying. He said the online Windows Phone marketplace has 6,500 applications, and 24,000 programmers have registered themselves as Windows Phone developers.

Microsoft will ship an OS update in the next few months, and phones will be available by June 2011 at the latest to run on the Verizon Wireless and Sprint CDMA networks.

John Cox covers wireless networking and mobile computing for Network World.

Twitter: http://twitter.com/johnwcoxnww


A Microsoft executive said this week the company shipped more than 2 million copies of its revamped operating system, Windows Phone 7, in the most recent quarter. The careful admission at once triggered another spasm of misconstrued, misinterpreted, mistaken, and misanthropic speculation on the success or failure of Microsoft's smartphone platform.

The same executive, Greg Sullivan, a senior product manager at Microsoft, in a story reported by Bloomberg, cited results of Microsoft's internal surveys of customer satisfaction and brand awareness. "Customer satisfaction for the product is at 93% and brand awareness has jumped 22 points to 66% since it was released," the story reported.

The 2 million figure represents Microsoft's firmware shipments for the most recent quarter, not unit sales of handsets running that firmware. In the U.S., handsets went on sale Nov. 8. That distinction was reflected in the original Bloomberg headline: "Microsoft Shipped 2 Million Units of Windows Phone 7 Software Last Quarter."

Yet it was a distinction quickly lost in both mainstream publications running the Bloomberg story, and in a wave of Internet postings that often seemed to deliberately misunderstand it.

Businessweek's editors shortened the headline to "Microsoft Shipped 2 Million Windows Phone 7 Units" creating the impression that Microsoft itself had sold the handsets.

Redmond Pie's headline was misleading on two counts, conflating OS shipments with phone retail sales, and the time frame: "Microsoft Sold Over 2 Million Windows Phone 7 Handsets Since Launch." WinRumors: "Microsoft has now shipped 2 million Windows Phone 7 devices."

The new round of confusion mirrors that in December, when Microsoft carefully said that handset manufacturers had sold 1.5 million Windows Phone 7 handsets ... to mobile carriers. At the time, Business Insider's Dan Frommer opined that "Windows Phone 7 is toast."

Microsoft won't sell many Windows Phone handsets, he wrote "Why not? Because there simply aren't many reasons for anyone to buy a Windows Phone instead of an iPhone or an Android device."

Microsoft clearly is trying to avoid direct comparison, at least for now, with the stated retail sales figures for Google's Android and Apple's iOS devices. Bloomberg reported that Apple sold 16.2 million iPhones alone in its most recent quarter. (And the iOS platform has become the main driver of Apple's profitability, according to an analysis by Asymco's Horace Dediu. Since being introduced in the first iPhone in 2007, today "iOS powers about 70% of Apple's current gross profits," Dediu writes.)

In an e-mail, Bloomberg reporter Dina Bass confirmed that Sullivan declined to comment on how many of those OS shipments were in handsets actually being used by mobile subscribers. The story also notes he declined to forecast specific future sales.

"Sales are an important measure, but for a new platform we think customer satisfaction and active developer support are more important indicators of how sales will be over the long term," Sullivan was quoted as saying. He said the online Windows Phone marketplace has 6,500 applications, and 24,000 programmers have registered themselves as Windows Phone developers.

Microsoft will ship an OS update in the next few months, and phones will be available by June 2011 at the latest to run on the Verizon Wireless and Sprint CDMA networks.

John Cox covers wireless networking and mobile computing for Network World.

Twitter: http://twitter.com/johnwcoxnww

Facebook has ‘no plans to introduce additional app security measures’, despite internet experts’ warnings.


Dan Rose, Facebook’s head of platform marketing said the company was happy with the security tools it had place to prevent ‘rogue apps’ from spamming users across Facebook.

Responding to a question at UK press conference at Facebook’s European headquarters, about whether the social network would consider introducing vetting measures similar to Apple’s App Store, which forces third party developers to jump through several security loops before admitting their app to the shop, Rose replied: “The tools we have in place which stop apps from spamming users have become more sophisticated…the actions we have taken have reduced the level of spam across Facebook.”

However according to Sophos, an internet security firm, Facebook is plagued by rogue applications which solely exist to post spam links to users' walls, point users to survey scams that earn them commission - and sometimes even trick users into handing over their mobile numbers to sign them up for a premium rate service.

The issue of security and users’ privacy came back into the spotlight last week. After Facebook was forced to disable a new feature which allowed third party app companies access to people’s personal contact details, after negative feedback from security experts and users.

Rose, when questioned why the company had temporarily disabled the new feature, which allowed third party app developers access to people’s mobile phone number and home address (if already part of a person’s profile), once a user had agreed to downloading an app, admitted that the firm had made a “mistake”.

“We did make a mistake. Companies make mistakes and this was a mistake. But we quickly looked at user feedback and responded to it within 24 hours,” he said.

Rose said that the company had failed to make the notification of what additional data users would be giving away to third party app developers prominent enough, and was working on displaying the actual data in a box at the point when users agree to an app’s terms and conditions, before turning the feature back on.

When asked why Facebook wanted to allow third party companies access to this data in the first place Rose said: “The data belongs to our users and they should be allowed to easily take their data with them.” He gave examples of how certain app companies would benefit from having a user’s personal contact details, such as an airline app


Dan Rose, Facebook’s head of platform marketing said the company was happy with the security tools it had place to prevent ‘rogue apps’ from spamming users across Facebook.

Responding to a question at UK press conference at Facebook’s European headquarters, about whether the social network would consider introducing vetting measures similar to Apple’s App Store, which forces third party developers to jump through several security loops before admitting their app to the shop, Rose replied: “The tools we have in place which stop apps from spamming users have become more sophisticated…the actions we have taken have reduced the level of spam across Facebook.”

However according to Sophos, an internet security firm, Facebook is plagued by rogue applications which solely exist to post spam links to users' walls, point users to survey scams that earn them commission - and sometimes even trick users into handing over their mobile numbers to sign them up for a premium rate service.

The issue of security and users’ privacy came back into the spotlight last week. After Facebook was forced to disable a new feature which allowed third party app companies access to people’s personal contact details, after negative feedback from security experts and users.

Rose, when questioned why the company had temporarily disabled the new feature, which allowed third party app developers access to people’s mobile phone number and home address (if already part of a person’s profile), once a user had agreed to downloading an app, admitted that the firm had made a “mistake”.

“We did make a mistake. Companies make mistakes and this was a mistake. But we quickly looked at user feedback and responded to it within 24 hours,” he said.

Rose said that the company had failed to make the notification of what additional data users would be giving away to third party app developers prominent enough, and was working on displaying the actual data in a box at the point when users agree to an app’s terms and conditions, before turning the feature back on.

When asked why Facebook wanted to allow third party companies access to this data in the first place Rose said: “The data belongs to our users and they should be allowed to easily take their data with them.” He gave examples of how certain app companies would benefit from having a user’s personal contact details, such as an airline app

7 Tidbits About Sony's NGP


In typical Sony fashion, the newly-announced "next-generation portable,"or NGP, brings the kitchen sink to the console wars. It's got every type of gaming input possible, hardware that beats any smartphone or portable game console and a 5-inch OLED screen.

I'm not in Tokyo, where Sony held a press conference for the new portable game console, but I've been digesting the press releases and news reports. Here's what I think are the big takeaways from Sony's NGP reveal:

Beastly Hardware

The NGP's quad-core processor is a reminder of how little video game hardware has processed since Sony launched the original PSP in 2004. This handheld is supposedly capable of running Playstation 3 games. I value good game design over raw performance, but that's impressive.

Another Input Revolution, or Gimmick?

While the NGP's combination of joysticks, gryoscopes, buttons and touch screen will allow for all the types of portable gaming you can imagine today, the thing to watch for is its rear-facing touch panel. I see great potential in being able to interact directly with a screen without actually it, but I don't want to see rear-touch controls tacked on in the same way that Wii games occasionally make you shake the controller for no good reason.

Done With Disks, Dut Down on Downloads

Sony's ditching the PSP's UMD (Universal Media Disc) format in favor of specialized flash memory cards that store the game, additional downloadable content and saved game files. Think of it as a high-tech version of old-school game cartridges. Publishers will be able to sell their games as downloads as well, but with the NGP, Sony is conceding that the download-only PSP Go experiment was a failure.

Not for Pockets

The NGP measures 7.2 inches long, 3.3 inches wide and 0.73 inches thick, making it a bit bigger than the current-generation PSP-3000 (6.6-by-2.8-by-0.63 inches). In creating a hardware monster, Sony seems content to sacrifice portability, and I think that's fine. The NGP needn't pretend to be a smartphone.

Bringing the A-Games

Sony's built a strong stable of exclusive games over the last few years, including Uncharted, Killzone, Resistance, LittleBigPlanet and WipeOut. And while some of these games have gone portable before, they were always held back by the PSP's lack of dual-analog sticks and inferior graphics. This time, they'll have a better shot at feeling like real console games, especially with the NGP's bulked-up processors.

3G, in Theory

As rumored, the NGP will have 3G capabilities on board, but what Sony intends to do with it is unclear. Will Sony work with wireless carriers to get a small allotment of free data, or will the user pay a monthly bill? With the current state of wireless data in the United States, I'm still skeptical that 3G coverage makes sense for a dedicated gaming devices. In Europe, at least, Wi-Fi-only models will be available.

Cross-platform insurance

Sony's other big announcement besides the NGP was Playstation Suite, a software framework for both the handheld console and Android phones. Looks like Sony's taking an "if you can't beat ‘em, join ‘em" approach to smartphone gaming. Smart.

The Unknowns

Here's a quick rundown of what Sony hasn't announced: Price, launch date (aside from "end of year 2011"), 3G coverage options, cost of games, battery life, on-board storage capacity, resolution of front- and rear-facing cameras.


In typical Sony fashion, the newly-announced "next-generation portable,"or NGP, brings the kitchen sink to the console wars. It's got every type of gaming input possible, hardware that beats any smartphone or portable game console and a 5-inch OLED screen.

I'm not in Tokyo, where Sony held a press conference for the new portable game console, but I've been digesting the press releases and news reports. Here's what I think are the big takeaways from Sony's NGP reveal:

Beastly Hardware

The NGP's quad-core processor is a reminder of how little video game hardware has processed since Sony launched the original PSP in 2004. This handheld is supposedly capable of running Playstation 3 games. I value good game design over raw performance, but that's impressive.

Another Input Revolution, or Gimmick?

While the NGP's combination of joysticks, gryoscopes, buttons and touch screen will allow for all the types of portable gaming you can imagine today, the thing to watch for is its rear-facing touch panel. I see great potential in being able to interact directly with a screen without actually it, but I don't want to see rear-touch controls tacked on in the same way that Wii games occasionally make you shake the controller for no good reason.

Done With Disks, Dut Down on Downloads

Sony's ditching the PSP's UMD (Universal Media Disc) format in favor of specialized flash memory cards that store the game, additional downloadable content and saved game files. Think of it as a high-tech version of old-school game cartridges. Publishers will be able to sell their games as downloads as well, but with the NGP, Sony is conceding that the download-only PSP Go experiment was a failure.

Not for Pockets

The NGP measures 7.2 inches long, 3.3 inches wide and 0.73 inches thick, making it a bit bigger than the current-generation PSP-3000 (6.6-by-2.8-by-0.63 inches). In creating a hardware monster, Sony seems content to sacrifice portability, and I think that's fine. The NGP needn't pretend to be a smartphone.

Bringing the A-Games

Sony's built a strong stable of exclusive games over the last few years, including Uncharted, Killzone, Resistance, LittleBigPlanet and WipeOut. And while some of these games have gone portable before, they were always held back by the PSP's lack of dual-analog sticks and inferior graphics. This time, they'll have a better shot at feeling like real console games, especially with the NGP's bulked-up processors.

3G, in Theory

As rumored, the NGP will have 3G capabilities on board, but what Sony intends to do with it is unclear. Will Sony work with wireless carriers to get a small allotment of free data, or will the user pay a monthly bill? With the current state of wireless data in the United States, I'm still skeptical that 3G coverage makes sense for a dedicated gaming devices. In Europe, at least, Wi-Fi-only models will be available.

Cross-platform insurance

Sony's other big announcement besides the NGP was Playstation Suite, a software framework for both the handheld console and Android phones. Looks like Sony's taking an "if you can't beat ‘em, join ‘em" approach to smartphone gaming. Smart.

The Unknowns

Here's a quick rundown of what Sony hasn't announced: Price, launch date (aside from "end of year 2011"), 3G coverage options, cost of games, battery life, on-board storage capacity, resolution of front- and rear-facing cameras.

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